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Cool graphics, but a lot of empty space.  I nearly quit the first time because I went into 5 buildings of nothing.
You either need to increase the fire rate or not let the enemies sit at the elevators and molest you the second you reach the floor. I had 4 virus basically block me in before I could even move, and one bugged out. Bullets just kept going through it and it wouldn't die, so I died instead. That was after I did the red key building.

To avoid players wasting time on empty buildings I added the guide after the deadline. Definitely planning to further highlight the actual targets to ensure players will do what they are meant to be doing, if they miss the whole defragmentation lore.

As for the balance, there is definitely room for improvement. Randomization is hard to nail in a short amount of time, and I spent so many days on the basic mechanics of the game, that all the additional enemy types and features like red doors were just rushed in near the end.

Thanks for playing anyways, I hope you still had some fun defragmenting this nasty partition.

I didn't realize it was for a contest, in that case totally understand. I've done game jams, but none that were as short as a week. I like, there's plenty of potential, but deadlines do get in the way of completion.

If you found my game and decided to give it a chance even though you weren't even aware of the jam, that already means a lot to me. Thanks to the positive feedbacks I'm planning to continue the development even after the jam, so if you are interested in the future of this game, stick around, and let me know what else would you expect from it. I'll try to add everything my players would like to see.

The movement feels great, and I think the movement sound is also a great fit. However the shooting being blocked by movement is quite unfortunate.
Even more unfortunate is the final boss. Played twice reaching him, but both times the game then froze :(

That is indeed unfortunate. Maybe it spawned in the wall, or something similar. Good thing that you didn't experience any major issues until then. The shooting is already improved in the post jam version.

great hunter/hunted play. visuals were excellent and loved the tron-like vibe.
nice job, kos!

Thanks a lot for playing. Added a few fixes now, and added a compass too for better navigation.

nice additions. Partition is now Optimized! 

Looks so simple at first. Then you keep failing. But then you still get back to it, just one more try :-D

Great little gem,thank you!

Thanks for playing. The new version is out now: 3 enemies, 2 weapons, locked doors, difficulty refinements.