Defragged

A first person grid based dungeon crawler set in a fragmented digital world.
You are Defragger, a system utility deployed by the Task Manager to restore order in a forgotten partition. Navigate block by block, cell by cell, eliminating hostile fragments that corrupt the system and drive your CPU usage toward critical levels. Collect free memory to stabilize performance, but be careful: if CPU usage reaches 100%, the Task Manager will terminate the process and force a restart.
Features
- Three Enemy Types: Face relentless pressure from close-combat Recyclers, long-range Fragments, and self-replicating Viruses, each designed to overwhelm you in different ways.
- Two Weapon Types: Rely on your trusty rifle, and later unlock grenades to handle tougher encounters and clustered threats.
- One Epic Boss: Faster, stronger and meaner than the regular Fragments, driven by a single directive: eliminate the Defragger.
- Retro-Futuristic Synthwave World: Explore a vivid neon gridscape shaped by digital decay and classic cyber aesthetics.
- Procedurally Generated Partitions: Every run features a newly fragmented layout to defragment, complete with locked doors that require access keys to progress.
- Immersive Cyber Audio: Dive into pulsating synth-driven music and digital soundscapes that heighten tension and atmosphere.
Controls
- W / Up arrow / NUM 8: move forward
- S / Down arrow / NUM 2: move backward
- Q / Left arrow / NUM 7: turn left
- E / Right arrow / NUM 9: turn right
- A / NUM 4: strafe left
- D / NUM 6: strafe right
- Space / Ctrl: Attack
- R / Shift: Grenade
Credits
- Code and Art: Zoltan Kosina
- Music and Sounds: Craftpix Music and Sounds For Video Games
- Font: Rocket Rinder by Chequered Ink
| Updated | 4 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Zoltan Kosina |
| Genre | Action |
| Made with | Godot |
| Tags | 3D, Dungeon Crawler, First-Person, Godot, Procedural Generation, Retro, Sci-fi, Singleplayer, Synthwave |
| Content | No generative AI was used |











Comments
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great hunter/hunted play. visuals were excellent and loved the tron-like vibe.
nice job, kos!
Thanks a lot for playing. Added a few fixes now, and added a compass too for better navigation.
nice additions. Partition is now Optimized!
Looks so simple at first. Then you keep failing. But then you still get back to it, just one more try :-D
Great little gem,thank you!
Thanks for playing. The new version is out now: 3 enemies, 2 weapons, locked doors, difficulty refinements.